Suffice it to say there are a lot of strange and diverse creatures that call the place home, ready to be enemy, ally or passerby. To that end Pauple Duck Games has so brought out three large bestiaries: Monsters of Porphyra 1, 2 and 3.
Seeing as the Path of ... Series has no monsters in it it seemed like a good second set of books to start going over, to add some diversity and not because I wanted an excuse to buy the third installment 😉.
The two series will run separately and mostly switch of depending on which I more feel like doing at the time.
For the latest installment, Monsters of Porphyra 3, it is important to note that it is made for the Porphyra RPG. This is a continuation of PF1, the same way that is a continuation of D&D3.5.
Porphyra RPG is basically fully compatible with Pathfinder 1e and vice versa, though if I find anything that might present a problem I will note it in the relevant creature entry.
The third bestiary itself specifically calls out poisons as a point of difference:
- All poisons have a frequency of 1/round unless listed otherwise.
- Poisons do not have a fixed duration. When you are poisoned, you are poisoned until cured or until the poison kills you.
- Poisons deal damage equal to their (DC-10) each round as poison damage.
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