Showing posts with label Righteous Crusades. Show all posts
Showing posts with label Righteous Crusades. Show all posts

Monday, 13 July 2020

Admirality Parade Kit - Altar of Binding

Admirality Parade Kit

Martial skill upon the battlefield has always been a mark of nobility, from the king leading the knight’s charge to the general directing his troops with cunning and courage. So it is not strange that the wealthy classes seek to enhance their prestige upon the battlefield in any way possible. The admiralty parade kit is a magical item meant to do just that.

This magical item grants the wearer poise and authority on the ship, granting a +2 competence bonus to Diplomacy and Intimidate checks and the ability to cast bless thrice per day. When the wearer is upon a ship or in an aquatic environment the and has the challenge, judgment, quarry, or smite evil ability (or similar) these abilities are treated as is the wearer was two levels higher while a bless spell lasts.

Slot body; cl 3th
Price 9,000 gp

Pirate Campaign Compendium, 53

Alabaster Icons of Bast

Virtually every known society has their own choice in pets and companions and their owners will often seek to maintain the companionship into the afterlife. Many magical items were created or inspired by the resulting practices. One of these is the alabaster icons of Bast, which is a set of hollow alabaster sculptures with a stopper carved in the shape of a cat’s head. As part of the crafting process the ashes of a beloved cat companion are added and the jars are sealed.

The icons can only be activated if all three of them are within 30 feet of eachother. And each of the differently sized statues can be activated to provide their own magical effect:
The largest statue, called the guardian cat creates a mage’s faithful hound effect, looking like a large cat instead of a dog. The purring cat statue emits a soothing purr that functions as nap stack. The last and smallest statue is called the mewling cat, and when activated emits a charming mewl that functions as either reckless infatuation or miserable pity

When used together the alabaster icons of Bast can be used to summon three celestial, entropic, fiendish, or resolute leopards or cheetahs.

Slot none; cl 9th
Price 24,000 gp

Treasury of the Pharaoh, 12

Altar of Binding

One of the greatest achievements of a powerful spellcaster is the calling upon and commanding of powerful outsiders. But this great achievement comes with dangers as great as its rewards. Especially casters calling upon the inhabitants of lower planes must place their very for their sanity, life and even soul at risk. And compelling the services even well meaning outsiders comes with great monetary costs.
Of course the very casters who seek to control these dangerous beings are the very people who have the ability to counter these dangers.

Besides an inward facing magic circle against [alignment] the altar of binding is one of the most common tools for improving the results of planar ally and planar binding spells.

When placed within 5 feet of the caster grants a variety of advantages. First, any payment requested by the outsider for its services is decreased by 50%. In addition, the caster receives a +4 competence bonus to any Knowledge (planes) or Linguistics checks to determine the outsider’s true name, if it has one.

Slot none; cl 10th
Price 120,000 gp

Legendary Villains - Evil Clerics, 28


Maximillian von Harsburg is the noble commander of the airship Righteous Winds, and hero of a dozen battles. These days his name is cursed rather than praised however, for the last four years after his mutiny he has become the scourge of traders throughout the flying desert. The bounty for is head is high, but what the Enlightening Empire truly wants is to know is the reason for his mutiny.

While cats can be loyal and beloved companions, they can also be the bane of one’s existence, and the cursed version of the Alabaster Icons of Bast shows this clearly. Randomly when activated the cursed statuettes will produce detrimental effects:
The invisible defender summoned by the Guardian Cat will be to busy with grooming itself to warn its master of any intrusion. The Purring cat will instead produce a loud yowling prefenting anyone from sleeping for an hour, and the mewling cat will produce the intended effect, but also break a small item in the owner’s possession.

As they are packing up their camp, the players are approached by a Silvanshee. The little outsider is the familiar of a wizard who has been captured by agents of a tyrannical baron. Unbeknownst to anyone, the baron is a summoner who has bargained for the service of several hellcats.

Thursday, 25 June 2020

Abyssal Carcass & Adaptive Unholy Symbol

Abyssal Carcass

This powerful magical armor looks like it was assembled from the bloody remains of tortured bodies. Its blood red plates are shaped to resemble exposed muscle, the lower breastplate showing disemboweled guts and trims with the color of bones.
Yet despite its looks and name the abyssal carcass is not an unholy item, rather it is intended to warn all who see it of the danger and cruelty of demonkind while guarding the wearer against the same.

The wearer gains spell and damage resistance against attacks from demons. Whenever the wearer is damaged by a demon’s attack despite these protections the armor stores some of the corruption carried by the attack as 1 charge of taint. These charges can be expended to power various abilities inspired by demons, like darkvision, enlarge person and energy resistances.

While channeling demonic corruption to empower yourself may sound like, and in fact is a terrible idea the armor is specifically enchanted to prevent the corruption from affecting the wearer. This protection and the armor’s appearance makes makes it excellent for long term infiltration of demonic territory.

+3 full plate armor
Slot armor; cl 16th
Price 126,150 gp

Treasury of the Crusades, 6

Adaptive Unholy Symbol

This is a generic unholy symbol etched with profane scripture. Once per day the user can exchange one of their domains for another one in their deity’s portfolio for an hour.

Slot none; cl 7th
Price 5,040 gp

Legendary Villains - Evil Clerics


The Bloodsun Defenders are a group of elite demon hunters who infiltrate lands corrupted by demons to disrupt their operations and kill their leaders.

eslhi u ijnyl is a god of utter randomness. Its clerics cannot choose from a defined set of domains, but instead are randomly granted a random domain.

While dangerous many demon-corrupted lands contain useful magical ingredients and materials. One such place is the Hellfume Castle, an ancient cloud giant holdfast that has been taken over by a balor. The foul clouds around the castle contain magical gasses useful for the creation of acidic weapons.

Monday, 22 June 2020

Absorb Violent Energies – Aegis of Brick and Glass

Absorb Violent Energies

From the awesome thunder of the storm to a burning conflagration there are many destructive powers in the world. With this feat your character carries some of this destructive power within themselves.
When you take the feat you can choose gain either fire, electricity or sonic resistance 5 or DR 1/-. When you resist damage through one of these resistances you are treated as if you have used the kineticist’s gather power class feature.

This feat can be taken from level 1, and this makes it useful for integrating into your backstory, maybe your kineticist gained their power from exposure to a destructive natural phenomenon and now has to regularly absorb such energies to keep their power.

A kineticist with this feat can directly benefit from being in the area of an allies evocation spells as easily as that from an enemy. Be careful about abusing this with things like cantrips that can be negated entirely.

Corrupted Classes, 17

Abyssal Shinobi

Antipaladins are notorious enemies of good, always seeking to destroy the powers of light, law and good. They make enemies freely wherever they go.
Some antipaladins however prefer to stay hidden, becoming a blade in the dark to slay those who would stand shining in the light. With this multiclass feat for antipaladin/ninja these villains can use their touch of corruption to power their ninja tricks in place of ki and vice versa. In addition they learn to let their malevolence guide their blade, adding half their antipaladin level to their ninja level for deter- mining sneak attack damage whenever they smite good.

This feat is the first of the Cruel feats provided in Legendary Villains – Antipaladins. Antipaladins can exchange one of their cruelties to take one of these feats.

Legendary Villains – Antipaladins, 13

Aegis of Brick and Glass

Many think that the city is the antithesis of nature, a place where life withers. In fact even many druids make this mistake. In truth countless animals and plants make their home in city and house, from crows to pigs to grass growing between the cobbles, life is abundant in the city even if you ignore the many people who made the city in the first place.

If your druid makes the city their home this feat allows you to shape the city like other druids shape wood and stone. You can spontaneously cast stone shield, stone shape, wall of stone, rampart and quickened wall of stone. In addition these and other spells like them matches the urban environment they are cast in, blending to the architecture to the point most cannot tell them apart. Your stone shield can additionally shape manufactured or constructed items and structures.

Intrigue Archetypes, 20


Not all druids disdain the alleys and houses of civilized folk. To some, like Joyous Song (Faun Cityscape Hierophant Druid), cities are a new place for nature to thrive. She lives in the forgotten parts of the city, which she subtly shapes with her magic to provide for the animals that live there. She enjoys the products of the local breweries and those willing to drink with her can find her a vast friend.

Ernestal’s Drift is a large city that floats upon the eternal storm that flows out of a rift to the The Everstorm Eye. The powerful magical energies that flow to the city have granted many of the local bird flocks elemental forms, and the inhabitants the ability to absorb and control lightning.

The desert is an empty and forbidding place, even so trade flows though it in caravans. The largest of these caravans are mobile cities in their own right, touching many nations and peoples on their route. This makes these great caravans useful vectors for fiendish cults to hide and spread their corruption. And in turn paladins like Aasim hide within the caravans to hunt them.

Wednesday, 10 June 2020

Abyssal Tyrant Fiendfused

Fiendfused are the rare result of fiendish possession gone wrong. When the soul of a possessed mortal is destroyed or destructively removed the possessing fiend sometimes takes its place. As an outsider’s soul is the same as its body this causes the body of the mortal to take on aspects of the fused fiend.
In rarer cases a black-hearted and willful mortal can take control of the power of a possessing fiend, fusing that power into their body, or when a ressurrection in a deeply corrupted place drags a fiend in along with the mortal soul.

No matter how a fiendfused is created it is a messy and imperfect process. Usually most of both participant’s memories and personality are damaged or destroyed, with the remains fusing into a new being.

Abyssal tyrants are the result of the fusing of a mortal humanoid and a balor demon. As balor are the most powerful of the common demons they only rarely stoop to possessing mortals, only taking those mortals of great power and evil. This makes the differences between the two parties of the fusing, reducing the difficulty of the process significantly.

The few abyssal tyrants who exist are among the most dangerous and evil beings on the material planes. They almost universally rule large empires with heavy hand and brutal fear. They use their armies to spread violence and destruction, creating a reflection of the abyss upon the material plane.

CR 18
CE Medium Monstrous Humanoid
Combat Role: Brute

The abyssal tyrant has powerful melee attacks. Their ensnaring blades ensnare the victims in nets of force, forcing them to remain in reach of the tyrant’s attacks. The tyrant’s attacks are additionally filled with unholy damage, on top of that when a tyrant is struck by a critical attack a gout of hellfire lashes out at the assailant.


Agrador Flamefist was the dwarven ruler of one of the most feared and ruthless empires of history. He ruled for centuries with utter terror and ruthlessness. The greatest weapons of the empire were great rolling siege engines each powered by a captive balor demon. Many of these siege engines were build and still remain, as Agrador seemed to have known the true name of many balors. 

A new villain has been  striking out against the PCs. They have never seen the fiendish enemy before, but he looks strangely similar to a dead friend, and he seems to know things about them only their friends should know.

As the PCs act against a powerful tyrant they come across evidence that their enemy is preparing a mighty ritual. What is the purpose of the ritual, and can they stop it in time?

Malevolent Medium Monsters, 16