Showing posts with label Porphyra RPG. Show all posts
Showing posts with label Porphyra RPG. Show all posts

Friday, 31 July 2020

Giant, Anakim

It is well known among the sages that in ancient times the giants ruled great kingdoms and empires. Even now, millennia after their fall there are countless remains and ruins to be found all across the world.
The Anakim Giants see themselves as the noble last remnants of these ancient empires. They are a warlike and proud folk, they see the idea of farming or crafting beneath them and prefer to instead raid nearby people for food, weapons and riches. Anakim Giants will seek to conquer and exploit smaller races whenever the opportunity presents itself.

Anakim Giants are proud of their great strength and martial skills. They are universally skilled in the use of armor and weapons, and often train as fighters or monks. Their preferred clothes and equipment consists of expensive armor and weapons, decorated with gold and gems. Accented with stately jewelry.
Dire Lions are tamed and trained for war by the Anakim, though they are just as valued for their regal associations.

CR: 5
NE Large Monstrous Humanoid (giant)
Combat Role: Brute

Anakim Giants are basically large sized fighters, their martial training special quality allows them to treat their total HD as fighter levels for the purpose of fulfilling feat prerequisites (this means other class levels count as fighter levels as well).

Monsters of Porphyra 3, 98


Fearsome rumors are coming from the borderlands in the south. Stories tell of a great giant conqueror called Kna’aldaan who has gathered an army and is subduing the petty kingdoms of the Al’Barerra savannas. Even more fearful are the rumors of a coven of giant witches who serve the queen in her conquests.

The Schalick river basin is a blighted and barren land. It is a place cursed by the gods for the crimes of an ancient empire that once ruled the entire basin. This is only made clearer by the sudden and devastating floods that strike any attempt to settle the normally arid area.

The Bronze Citadel stands in the confluence of three great rivers. A great light at the top of the citadel serves as a lighthouse for the many trade ships that travel the area. The giant scaled citadel houses more mysteries than that alone. Adventuring parties regularly enter the fortress, and sometimes they even leave.

Sunday, 31 May 2020

Alcestus

The natural world faces many dangers, from the axes of humanoids, to rampaging outsiders. Fortunately for all there are just as many defenders who rise to defend the wilds. Alcesti are one example of such.
These defenders are formed from large herbivores with celestial ancestry. They keep their form, but with wings and large antlers.

In combat an Alcestus strikes telling blows with hoofs and antlers. Beams of force strike form their antlers, both defending from arrows and striking unerringly at enemies.

They usually live among herds of their kind, but when their environment is in danger they move to strike against it. Both this and the value of their antlers for the creation of magical items lead them to be hunted by many.
For those living peacefully in or near the roaming grounds of alcesti often see them as messagers of the gods, and on occasion alcesti do indeed serve as such. 
It is said that great champions of nature are at times presented an alcestus as companion and mount.

CR: 5
NG Large Magical Beast
Combat Role: All-rounder, ally


Thunder Rolling Along the Plains is the great horse spirit who guards the vast savannas in the center of Behisris. His hoofsoldiers are celestial horses with wings of grass and antlers of wood.

The Count of South-Belgrad has invited nobles from far and white for a great hunt. The greatest prize is a large hind with golden antlers that has been spotted in the count’s lands. In truth however the count uses the hunt as a way to get rid of the Alcestus that has been blocking his attempts to turn an ancient forest into farmlands.

As the party is traveling through dense woodlands they see a strange animal. It looks a bit like a brown horse or deer, but with striped legs and crystalline antlers. They keep seeing the animal, and it looks like it wants to lead them somewhere.

Monsters of Porphyra 3 p. 18

Thursday, 21 May 2020

Agropelter

A first sight a kind of arboreal ape or monkey, a closer look shows the strange, boneless seeming arms and legs of this beast. Agropelters are named for their habit of throwing branches and sharp sticks at anyone or anything they come across.
Their arms and legs look more like flexible tubes than limbs, and are capable of flinging projectiles at significant speed with a snapping motion.

Agropelters are somewhat intelligent and can indeed speak, however they speak only their own language. This combined with their aggressive habits lead most to prefer killing or driving them out over diplomacy.
This is easier said than done, as agropelters life among the leaves of talol trees and are skilled at hiding. When an attacker approaches them agropelters respond with a burst of speed to either run away. The same speed is used to evade ranged attacks.

CR 3
CN Medium Magical Beast
Combat Role: Ranged Damage, Ambush

When a forest fire swept through the outlying area the villagers took comfort in knowing the agropelters would at least be gone. The first to to take a look at the burned forest got an unwelcome surprise, a group of the pests had somehow become infused with the fire. Now the new half-fire elemental [Bloodforge] agropelters are a greater danger than ever.

Trade caravans crossing the Tree-mountains have been harassed by agropelters recently. Capable arboraleers are needed to track the branch flinging menaces down to their nests in the peaks of the trees.

Hairy Jack has won the chicken flinging competition every year since he settled in town four years ago. This, along with his habit of wearing over-sized coats and floppy hat has made him a popular local nutter.

Monsters of Porphyra 3 17

Friday, 15 May 2020

Giant, Abaasy

Abaasy are horrid one-eyed giants. Gangs of therse creatures roam the underground, seeking food and sport. The singular eye of an Abaasy holds supernatural terror, a single look able to leave a victim frozen with fear. The entire gang will then decent upon the unfortunates to rip them apart with their many-tonged iron lashes.
The body of an Abaasy seems infused with metal, their teeth and nails are iron-like and make for deadly weapons. Their skin is iron hard and able to turn or blunt even the sharpest blades.

Abaasy will eat any kind of meat they can get, but dwarves are their preferred meals, not least because they often come with good ale.

CR 8
CE Large Humanoid (giant)
Combat Role: Brute

Abaasy are close combat brutes like most giants, though they lack even the rock throwing common to most giants. They do have a secondary role as debuffer through combat maneuvers and intimidation. Intimidation is augmented by Freezing Gaze(su), improving shaken effect to stunning. Abassy's also get a bonus to disarm and trips to use with their lash.

The best classes to advance them in are close combat ones like barbarian and fighter, especially if taking options that make for a stronger intimimancer.

At 14 intelligence Abaasy are fairly intelligent, making them potential mid-level leaders of bands of murderous humanoids.

When the Earthfall came a few communities of cyclops fled underground. By what ways they became Abaasy no one knows. Now these giants seek to regain their prophetic powers, seeing it as the way to rebuild the ancient cyclops empires.

When the flayed and gnawed remains of dwarves are found below the hold, the local militia quickly readies to search for the Abaasy responsible. In truth however it is a group of Derro hidden among the dwarves themselves who are committing the murders.

Though hard to manage, many drow consider Abaasy excellent mercenaries. The giant’s ability to freeze creatures with fear makes them particularly useful as slave takers.

Monsters of Porphyra 3 97

Sunday, 10 May 2020

Abaia (CR 13)

The Abaia is a giant freshwater eel, they reside in pristine lakes deep in the wilderness. These good-natured beings seek to defend their homes from being exploited or despoiled. Their great size alone,  large enough to create tidal waves with a slap of their tails, would be threat enough, but they also command powerful water magic to defend their homes.
To those who respect their lakes however, Abaia can give wise council and fair judgment. The long lived eels often guide and protect generations of locals.

The Abaia has also been statted for Bestiary 4, but this version is a Porphyra RPG update of the version that first appeared in 4 Winds's Tome of Monsters.

Marabulo is an ever-boiling crater lake, but is it said that those who can survive a bath in its depth are granted the ability to make boiling water shoot from the ground.

There are two villages on the island, the Locathahs in the bay, and the Strix on the peak. Guided towards peace by their respective deities. Recently the Abaia and Couatl have been at odds, and a neutral party is needed to help resolve the issue.

A friendly benefactor of the PC’s has not heard from a friend for a long time, and he needs the party to check the remote mountain lake for any clues. The benefactor will supply the potions of waterbreathing.

- Monsters of Porphyra 3 10

Saturday, 9 May 2020

A'peril (CR 6)

This apparel is truly a peril. There, jokes done.

The A’peril is a sourcerously created hybrid of cloaker and mimic. They wait until their victim puts them on, whereupon they do as all mimics do. That is they adhere to the unfortunate humanoid and attempt to strangle them to death. Attacking a grappling A’peril is a risky proposition, for their victim usually takes as much damage from an attack as the A’peril.

An unusual attribute of the A’peril is its preference for living in close proximity to humanoids. Generally clever enough to target lone prey and smart enough to hide the scant remains of its victims well, a single A’peril is capable of decimating an entire village or castle over time.

The wedding went horribly wrong when the new house cloak of the bride sprang to life and nearly strangled her. Now the two mightiest houses of the realm are on the edge of civil war.

The room you enter contains a floor, four walls, and a ceiling. There is a wardrobe with several sets of clothing and hats, a table with a few chairs and a weapon rack with a set of spears. All in all this completely unassuming room is clearly and entirely significant, nonthreatening and obviously harmless.

The No’peril is a variant whose aggressive instinct has been reduced. So long as it is well fed it will defend its wearer from aggressors with its slam attacks.

- Monsters of Porphyra 3 9