Monday, 18 May 2020

Invoker Intro

Many people are called friends to nature, but the invoker takes it more literally than most. By whatever means they have gained the companionship of a powerful spirit of nature. The spirit acts as support, casting spells for and fighting alongside the invoker.
The invokers affinity for nature spirits does not end with their companion however, as he and his companion grow in power, lesser spirits will lend their power to the team. These spirits can be invoked by the invoker, who can then use their powers in battle against the enemies of nature. 

The spirits of nature can take many forms, from ordinary looking animals to fey lords. The spirits are classified along two axes. Domains define the part of nature the spirit hails form; beasts, land, sea, sky or wilds. 
Oaths define the way the spirit approaches their domain, acolytes channel it into mystical spells and powers. Guardians defend using their domain, and harbringers wield it as a weapon.

The great spirit who is the invoker’s main companion is a physically present ally, capable of casting spells and attacking enemies at range. The lesser spirits provide their power to both the invoker and the greater spirit, allowing the invoker to wield their power in battle and adding specific spells to the spirit's spell list.

Role: Invokers function as warriors, with much of their role determined by the spirits they bond with. The powers granted by the individual spirits often lend themselves to a particular role or specialization in combat.

HD: 10
BAB: Full
High Saves: Fort, Ref
Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Points: 4 + int mod

In the sky world Herelen the sky courts of the fey rule. The Auttaine islandships that travel the skies select those who show the greatest rapport with the fey as ambassadors. The bonds these ambassadors forge with the sky fey are vital in keeping the world’s two peoples prosperous and at peace.

On rare occasions dryads bond with a treant instead of an ordinary tree. Such pairs often serve as extremely powerful protectors of their forests, and usually attract many lesser spirits to their side.

There are plenty of danger faced by the merfolk communities around the Starred Trench. But fear are as feared as Shadowed Depths. The mysterious Cecealia heralds dark times for any village that sees them on its outskirts, and is believed to be connected to an ancient entity of madness that resides in the depth of the trench.

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