NPC class version of the Elementer (Path of the Wilds)
Focusing on both spellcasting and elementally powered combat is beyond the ability of most. These lesser Elementists instead focus entirely on the martial side of the Elementer.
Hit Die: d8
Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Survival (Wis) and Swim (Str).
Skill Ranks per Level: 2 + Int modifier
| Level | BAB | Fort | Ref | Will | Special |
| 1 | +0 | +0 | +2 | +0 | Aegis |
| 2 | +1 | +0 | +3 | +0 | Spell Twist 1/day 1st level |
| 3 | +2 | +1 | +3 | +1 | Affinity (Lesser) |
| 4 | +3 | +1 | +4 | +1 | |
| 5 | +3 | +1 | +4 | +1 | |
| 6 | +4 | +2 | +5 | +2 | |
| 7 | +5 | +2 | +5 | +2 | Spell Twist 2/day 2st level |
| 8 | +6/+1 | +2 | +6 | +2 | Affinity (Moderate) |
| 9 | +6/+1 | +3 | +6 | +3 | |
| 10 | +7/+2 | +3 | +7 | +3 | |
| 11 | +8/+3 | +3 | +7 | +3 | |
| 12 | +9/+4 | +4 | +8 | +4 | Spell Twist 3/day 3st level |
| 13 | +9/+4 | +4 | +8 | +4 | Affinity (Greater) |
| 14 | +10/+5 | +4 | +9 | +4 | |
| 15 | +11/+6/+1 | +5 | +9 | +5 | |
| 16 | +12/+7/+2 | +5 | +10 | +5 | |
| 17 | +12/+7/+2 | +5 | +10 | +5 | Spell Twist 4/day 4st level |
| 18 | +13/+8/+3 | +6 | +11 | +6 | Affinity (Master) |
| 19 | +14/+9/+4 | +6 | +11 | +6 | |
| 20 | +15/+10/+5 | +6 | +12 | +6 | Spell Twist 5th level |
The the elementist can enter into their aegis form as a swift action. The elementist can use their Aegis for a number of rounds per day equal to their elementer level / 2 + their int modifier, minimum 1 round per day.
While in her aegis form, she gains a +1 bonus on attack rolls and to her AC. This bonus increases by +1 at 5th level and every four elementist levels thereafter to a maximum of +5 at 17th level. While in their aegis form, the elementist is unable to cast spells, use spell trigger or spell completion magic items.
The elementer can voluntarily exit aegis form as a free action at any time. Once she leaves aegis form (whether due to running out of rounds or exiting voluntarily), they cannot re-enter until the end of her next turn.
Spell Twist (Sp): Beginning from level 2 the elementist can learn a Spell Twist in place of a feat. The elementist can use their spell twists once per day at level 2, with one more use per day every 5 levels after. The Spell Twist is treated as if a 1st level spell was used to cast it, increasing by +1 at levels 7, 12, 17 and 20.
Affinity (Su): At 3st level, the elementist learns how to harness the elements to improve their aegis form. Each day when they prepare their spells they selects a single lesser affinity power from those listed and the end of the class description. They gains the benefits of that affinity power while they are in their aegis form. The choice remains until they prepares spells again, at which point they can choose a different affinity power.
Upon reaching 8th, 13th, and 18th levels, the elementist may also select a moderate, greater, and master affinity power, respectively. The elementist automatically gains the benefits of their affinities when they enter their Aegis form.
Affinity powers are categorized into one of four elements: air, earth, fire, or water. If they’re currently benefiting from more than one power of the same element, they gain additional effects depending on the number they’re currently benefiting from as listed in that power’s “synergy” entry.
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