Eldritch Monolith
With this illusion spell a caster can create an illusory but tactile facsimile of any building she has a proper focus for. The illusion must fit within one 10-foot square cube per caster level, and can be scaled down if needed. The focus required is a piece of rubble that is at least a thousand years old.While it is often used by seers to create an image of long lost ruins, the spell also allows the caster to recreate partial or composite images created from her own imagination. Some madmen use this to create labyrinthine or impossible structures from nowhere, and it is ffor this use that the spell is named.
Another frequent use is the rapid construction of fortifications and strongholds, for while the structure is in truth an illusion for those who believe it to be real it is as hard as stone.
One major limitation of the spell is that it cannot recreate the interior of the structure, and someone knowledgeable in engineering, architecture or history can often discern the imperfections in the illusion and realize it is a fake.
School illusion (shadow)
Level cleric 5, sorcerer/wizard 5, witch 5
Components V, S, F (a piece of rubble from a building at least 1000 years old)
Range medium (100 ft. + 10 ft./level)
Target one 10-foot cube/level (S)
Duration 1 min./level (D)
Saving Throw Will disbelief (if interacted with);
Spell Resistance no
Gothic Campaign Compendium, 47
Some truly ancient and disturbing sources contain a version of this spell that can inflict stranger curses still to those who violate the created structure.
School illusion (curse, shadow) [mythos]
Level cleric 8, sorcerer/wizard 8, witch 8
Saving Throw Will disbelief (if interacted with) and Will negates
Accursed Monolith
This spell functions like eldritch monolith, but anyone who touches the illusory structure is affected as per bestow curse, even if he recognizes the illusion for what it is.Some truly ancient and disturbing sources contain a version of this spell that can inflict stranger curses still to those who violate the created structure.
School illusion (curse, shadow) [mythos]
Level cleric 8, sorcerer/wizard 8, witch 8
Saving Throw Will disbelief (if interacted with) and Will negates
Gothic Campaign Compendium, 40
These are the origins of [mythos] spells. Spells with this have a mythos variant that can be learned form strange entities or disturbing tomes, and when cast gnaw at the sanity of the caster. Mythos spells feature strange results and often require disturbing and self-destructive acts as part of the casting.
But for some the power granted is available to all, even if the caster follows a different tradition or is indeed incapable of common spells at all. Under these conditions the casting requires a long and involved ritual, but does not expend spell slots.
Mythos Spells
For many the pursuit of knowledge and magical power is an all-consuming obsession. In pursuit of their goals they will walk paths and go to lengths a wiser man would avoid. And when obsession inevitably gives way to madness and death the remnants of their craft and knowledge are dangerous and disturbing things.These are the origins of [mythos] spells. Spells with this have a mythos variant that can be learned form strange entities or disturbing tomes, and when cast gnaw at the sanity of the caster. Mythos spells feature strange results and often require disturbing and self-destructive acts as part of the casting.
But for some the power granted is available to all, even if the caster follows a different tradition or is indeed incapable of common spells at all. Under these conditions the casting requires a long and involved ritual, but does not expend spell slots.
Gothic Campaign Compendium, 145
When the players enter the dungeon they find a miniature copy of the structure in the first room. It is readily apparent that some parts of the miniature can be manipulated and that these actions will be reflected in the greater dungeon.
When the players enter the dungeon they find a miniature copy of the structure in the first room. It is readily apparent that some parts of the miniature can be manipulated and that these actions will be reflected in the greater dungeon.
(For extra fun rule that the dungeon blocks communication spells between the controller and the rest of the party, forcing the controller to deduce actions he needs to take based on the little representations of his friends.)
According to legends the Black Monastery is a ruin that appears every 100 years upon the Hill of Mornay, said to be filled with treasures. Rumors circulate that the monastery has been appearing more often, and that several parties have already entered its depths.
The Venerable Repository of Ancient Masonry is a popular dwarven museum. Its most famous exhibit is a collection of pieces of ancient buildings, fortresses and temples. A part of this collection has recently been stolen however, and the curators are desperate for help in getting the burgled pieces back.
According to legends the Black Monastery is a ruin that appears every 100 years upon the Hill of Mornay, said to be filled with treasures. Rumors circulate that the monastery has been appearing more often, and that several parties have already entered its depths.
The Venerable Repository of Ancient Masonry is a popular dwarven museum. Its most famous exhibit is a collection of pieces of ancient buildings, fortresses and temples. A part of this collection has recently been stolen however, and the curators are desperate for help in getting the burgled pieces back.