This apparel is truly a peril. There, jokes done.
The A’peril is a sourcerously created hybrid of cloaker and mimic. They wait until their victim puts them on, whereupon they do as all mimics do. That is they adhere to the unfortunate humanoid and attempt to strangle them to death. Attacking a grappling A’peril is a risky proposition, for their victim usually takes as much damage from an attack as the A’peril.
An unusual attribute of the A’peril is its preference for living in close proximity to humanoids. Generally clever enough to target lone prey and smart enough to hide the scant remains of its victims well, a single A’peril is capable of decimating an entire village or castle over time.
The wedding went horribly wrong when the new house cloak of the bride sprang to life and nearly strangled her. Now the two mightiest houses of the realm are on the edge of civil war.
The room you enter contains a floor, four walls, and a ceiling. There is a wardrobe with several sets of clothing and hats, a table with a few chairs and a weapon rack with a set of spears. All in all this completely unassuming room is clearly and entirely significant, nonthreatening and obviously harmless.
The No’peril is a variant whose aggressive instinct has been reduced. So long as it is well fed it will defend its wearer from aggressors with its slam attacks.
- Monsters of Porphyra 3 9
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