Saturday, 2 May 2020

Ascension Games’s Path of … Series

Because the third book by Ascension Games was just brought out despite a sadly failed kickstarter I though it made sense to start the blog with their books. These are some of my favorite third party books, with high production values and well designed and balanced crunch.

The three books, starting with Path of Shadows focus on a single theme, and present classes, archetypes, feats, spells and magic items build around said theme.The first book focused on Shadow magic and presented a single new class, the Nightblade. A sneaky class with highly varied specializations.


Path of Iron is the second book, focusing on metal and on artifice and has three new base classes. The Archivist who uses a new Rune Magic system where previously cast spells can empower the next spell. The Saboteur is a rogue with a lot of new tricks, from spell-like traps to rapid trap breaking to selecting marks against which she gains various bonuses. The third is a pet class with a customizable golem. Every augmentation the Vanguard builds into his golem comes with a Resonance that can be activated to gives them both powerful advantages.


And the just released Path of the Wilds is of course centered on nature, with options for characters who work with the wild parts of the world. This book again has three new base classes. Starting with the Elementer, a 6th level caster who uses the power of cast elemental spells to temporarily become a deadly warrior. The Invoker is a sort of reverse pet class. Normally the pet is sent forward to take the hit, but in the case of the Invoker the summoned spirit of nature is the one who provides ranged support via spells and magical attacks. Last is the Warden, a defensive warrior who can place wards, areas that grant various defenses to the Warden and his allies.

Over the coming posts I’ll be going over the content of the books, beginning with the new classes. So come back tomorrow for the first of the classes: The rune casting Archivist!


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