Tuesday, 28 July 2020

Adaptation – Alter Flow

Scripts are the spells equivalent used by archivists, most of them are adaptations of existing spells, though scripts are often more versatile due to the runic charge system:
Whenever a script is cast the caster retains a runic charge of the same type as the design (school) of the script. When casting a script the caster can choose to overload it up using all the charges they have. Depending on the amount of charges used and their design, the script is then improved in various ways.
I will note for every script how runic charges are used, as that is the most notable difference to common spells.

Adaptation

The adaptation script is used to allow the caster and their allies to adapt to virtually any hostile environment. The script adapts the caster to their current environment, allowing them to breath and preventing damage taken simply from being in the environment.

Overloading the script allows targeting additional targets. Additionally creation charges protect against dangerous features of the environment. Invocation allows the targets to move through non-magical undergrowth and revelation charges add low-light vision and darkvision 60 feet.

Design alteration; Level 6
Casting Time 1 standard action
Range personal
Target you
Duration 1 hour/level
Saving Throw none;

Path of Iron, 117

Aegis

This script is a combination of mage armor and shield, giving a +2 bonus to AC and blocking magic missile spells. Overloading adds +1 AC per runic charge.

Design creation [force]; Level 1
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 hour/level
Saving Throw Will negates (harmless);

Path of Iron, 117

Alter Flow

This script allows the caster to alter the flow of time around a target, either speeding it up, or slowing it down. Functions as either haste or slow except the target does not take either a bonus nor penalty to attack rolls.
Overloading the script both allows the targeting additional of creatures and increases the bonus/penalty

Design manipulation [time]; Level 4
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target up to three creatures, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless);

Path of Iron, 117


Banners of the Guarded Phalanx Are powerful magical items that can shield an entire army in magical armor. Some canny dungeon builders have taken to placing one of these items into their dungeons as a way to armor even the most unusual defenders.

Routes of the Warded Traveler are the collective name for roads enchanted to allow safe passage through dangerous terrain. The form these roads take are a varied as the terrain they cross, from stone paths through deserts so hot wooden carts spontaneously ignite to canopy bridges that ward away poisonous briar. Routes are often vital trade routes, and attract both trades and bandits alike.

CrackleTocks are the smallest examples of a kind of constructs called Timeburners, that use time as fuel. In battle they latch onto larger creatures and slow them down, often allowing allies an opportunity to strike. The crafting of these constructs is often forbidden, for when massed Timeburner constructs have strange and unpredictable effects on local time.

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