Absorb Violent Energies
From the awesome thunder of the storm to a burning conflagration there are many destructive powers in the world. With this feat your character carries some of this destructive power within themselves.When you take the feat you can choose gain either fire, electricity or sonic resistance 5 or DR 1/-. When you resist damage through one of these resistances you are treated as if you have used the kineticist’s gather power class feature.
This feat can be taken from level 1, and this makes it useful for integrating into your backstory, maybe your kineticist gained their power from exposure to a destructive natural phenomenon and now has to regularly absorb such energies to keep their power.
A kineticist with this feat can directly benefit from being in the area of an allies evocation spells as easily as that from an enemy. Be careful about abusing this with things like cantrips that can be negated entirely.
Corrupted Classes, 17
Abyssal Shinobi
Antipaladins are notorious enemies of good, always seeking to destroy the powers of light, law and good. They make enemies freely wherever they go.Some antipaladins however prefer to stay hidden, becoming a blade in the dark to slay those who would stand shining in the light. With this multiclass feat for antipaladin/ninja these villains can use their touch of corruption to power their ninja tricks in place of ki and vice versa. In addition they learn to let their malevolence guide their blade, adding half their antipaladin level to their ninja level for deter- mining sneak attack damage whenever they smite good.
This feat is the first of the Cruel feats provided in Legendary Villains – Antipaladins. Antipaladins can exchange one of their cruelties to take one of these feats.
Legendary Villains – Antipaladins, 13
Aegis of Brick and Glass
Many think that the city is the antithesis of nature, a place where life withers. In fact even many druids make this mistake. In truth countless animals and plants make their home in city and house, from crows to pigs to grass growing between the cobbles, life is abundant in the city even if you ignore the many people who made the city in the first place.If your druid makes the city their home this feat allows you to shape the city like other druids shape wood and stone. You can spontaneously cast stone shield, stone shape, wall of stone, rampart and quickened wall of stone. In addition these and other spells like them matches the urban environment they are cast in, blending to the architecture to the point most cannot tell them apart. Your stone shield can additionally shape manufactured or constructed items and structures.
Intrigue Archetypes, 20
Not all druids disdain the alleys and houses of civilized folk. To some, like Joyous Song (Faun Cityscape Hierophant Druid), cities are a new place for nature to thrive. She lives in the forgotten parts of the city, which she subtly shapes with her magic to provide for the animals that live there. She enjoys the products of the local breweries and those willing to drink with her can find her a vast friend.
Ernestal’s Drift is a large city that floats upon the eternal storm that flows out of a rift to the The Everstorm Eye. The powerful magical energies that flow to the city have granted many of the local bird flocks elemental forms, and the inhabitants the ability to absorb and control lightning.
The desert is an empty and forbidding place, even so trade flows though it in caravans. The largest of these caravans are mobile cities in their own right, touching many nations and peoples on their route. This makes these great caravans useful vectors for fiendish cults to hide and spread their corruption. And in turn paladins like Aasim hide within the caravans to hunt them.
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