Amortortoks are large and muscular native outsiders who look like bestial blue-skinned gorilla’s with four arms. They are native to the cold and dark north, and easily capable of withstanding even the most harsh environments.
They are infused with negative energy and shadow, their claws inflict negative levels and they are concealed by even the slightest shadows. Despite this they are still often sought out, for the amorortok has divinatory power, able to cry and discern the location of any being or object they wish.
Do take note that despite their use of negative energy and shadows Amortortoks are not inherently evil, and are often seen as dangerous but wise being by those native to their lands. It is easy for these being to gather followers and use their assistance against disrespectful intruders.
CR: 7
N Large Outsider (native)
Combat Role: Ambusher, Debuffer
Amortortoks are deadly with their 4 claws, adding rend and energy drain to their damage. The darkness and snow of the northern winter are no obstacle to them either, using their spell-like abilities an Amortortok can always find those who enter his territory and meet them on the ground of his choosing.
The feat selection is focused entirely on survivability and skills: Altitude Affinity, Endurance, Rugged Northerner, Skill Focus (Perception, Stealth). Any of these can be replaced with others if you need a more combat focused monster, or you can lean into the divination with feats like Diviner's Delving.
The party has chased a kenku thief into the heights of a shadow-clouded mountain chain. When inquiring about the whereabouts of the thief they are told about ‘a pale shadow that can find all things’ said to life on the highest peaks.
A group of explorers are stuck on the ice after their ship has frozen in place. The plan is to wait until summer, but this soon proves untenable when strange shapes are seen beneath the ice and sailors start disappearing, leaving only strange runes carved in the ice.
The party is hired to defend a caravan moving parts for a large new mine being build in the Frozen Grass Plains. The reason for the high pay are soon made clear when the shadows themselves start stalking the caravan.
Monsters of Porphyra 2, 12
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