The alchemist’s hound is a relatively simple clockwork construct that has been augmented with alchemical engines. These are used to pick up the slack for the simple clockwork apparatuses, and most importantly power the alchemist’s cannon that is an alchemist’s hound’s primary armament.
Unfortunately the alchemical devices incorporated in the constructs are rather unstable, and any damage an alchemist’s hound takes is often exacerbated by it’s internal workings exploding, harming both the construct and any nearby people.
Alchemist’s hounds are commonly shaped like wolves, with some examples even build with real wolf pelt covering the internal gears, pistons and bubbling beakers. In combat the constructs behave similarly to wolves, being deployed in packs and capable of dragging targets to the ground. In addition the alchemist’s cannon can spew a blast of fire or acid a few times per day.
CR: 3
N Medium Construct (clockwork)
Combat Role: Close Combat, Area Control
Alchemist’s hounds are pretty useful monsters. Their low CR makes them available earlier than most constructs, and allows you to use multiple of them at later levels as flanking and front line units.
The clockwork subtype adds Lightning Reflexes and Improved Initiative, this combines with the trip bonus to keep the players close by.
The heavy clockwork knights of the World’s Clock are supported in war by packs of alchemist’s hounds build en mass by the Clockhearts.
The Jammed Wastes are filled with broken clockwork and great broken apparatuses. For the skilled and resourceful however these are exceptional resources for powerful and highly customized companions.
The cheap basic construction of alchemist’s hounds has given rise to a vast variety of specialized models. Smaller alchemist’s hounds with proper disguises are sometimes used as a sort of bodyguard by ladies of high class. Groups of hounds are sometimes build with aetheric fluid resonators to create deadly hunting packs.
Monsters of Porphyra 2 p. 9
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