Aberrants are the most diverse and unusual class of beings in the world, almost more a classification for being that fit in no other group than anything else. This makes the idea of spells that allow one to take the form of any and all aberrations a great achievement for any transmuter.
The aberrant form I to aberrant form III spells allow casters to do just that. Just like beast form, form of the dragon and other such spells these spells allow you to choose an aberration of the allowed size and take their form, as well their natural attacks as well some of it’s abilities.
When taking the form of an aberration you get a scaling bonus to Constitution ans natural armor, depending on the size of the aberration. You also get a bonus to Strength and penalty to Dexterity for large forms and the reverse for smaller forms. Aberrant form II and aberrant form III also give a weaker version of the aberration’s energy resistances and damage reductions, though at the cost of copying vulnerabilities as well.
The biggest draw of the spells is the list of monster abilities that can be copied if the selected aberration has that ability. In keeping with the varied forms the spell copies ti is a pretty long list, containing among others: all-around vision, amorphous, climb, disease, engulf, fly, mucus cloud, poison, rend, sneak attack, swim, telepathy and web.
The last spell of the list can potentially grant immunity to mind-affecting effects.
School transmutation (polymorph) [mythos]
Level sorcerer/wizard 4/6/7
Components V, S, M (a piece of the creature whose form you wish to assume)
Range personal
Target you
Duration 1 min./level
These spells are excellent both as buff spells and for problem solving, as the wide array of available forms and abilities can solve almost any problem. Mimics can be used for hiding and infiltrating enemy strongholds, Ghorazaghs can both fly and drain blood and Chuuls give access to both grappling claws and paralytic tentacles.
One downside of the spell is that even with the long list of available abilities it is still to short. Aberrations are often build around a unique ability or set of abilities and those are often missing from the list.
The Forest Kingdom Compendium has a similar set of spells Faerie Form I to IV that allow taking the form of fey. If you are interesting in playing an aberration full-time you can take a look at In the Company of Aberrations by Rite Publishing
The Followers of the Crooked Glyph are often credited as the original inventors of these spells. They are a collection of strange spellcasters who study the strange powers of aberrations to create new arcane magics.
Als'hk'aLaeer Whose Blessing Spreads Far is an Aboleth ethermagus whose mucus curses those transformed by it with not only with amphibic traits but also various aberrant traits. She uses this to empower her enslaved servants. She is currently working to take control of the underwater cave city of Coralscreep, intent on reacquiring an artifact held by the merfolk necromancers of that city.
Warping Folds are leaks from the Far Realm leak into the Material Plane. They are difficult to see but the keen-eyed can see the multicoloured light glowing around a corner hanging in the middle of the sky.
Living creatures exposed to these energies must make a Fort Save or be affected by an aberrant form spell and take 1d6 points of wisdom damage.
Gothic Campaign Compendium, 39
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